Winning Lego Mindstorms Programming: Lego Mindstorms Nxt-G Programming for Fun and Competition [Paperback - Used]

Winning Lego Mindstorms Programming: Lego Mindstorms Nxt-G Programming for Fun and Competition [Paperback - Used]
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Winning Lego Mindstorms Programming: Lego Mindstorms Nxt-G Programming for Fun and Competition [Paperback - Used]
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CONDITION - USED - Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or previous owner inscriptions. Accessories such as CD, codes, toys, may not be included. Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design . This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you've done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design by tackling the programming side of competition.

Winning Lego Mindstorms Programming : Lego Mindstorms Nxt-G Programming for Fun and Competition, Used [Paperback]


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Last updated: 2024-07-04 07:14:26
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Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you've done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition.

Title: Winning Lego Mindstorms Programming: Lego Mindstorms Nxt-G Programming for Fun and Competition Book Format: Paperback ISBN10: 1430245360 EAN: 9781430245360 Author: Trobaugh, James; Lowe, Mannie CONDITION - GOOD - Pre-Owned - Pages can include limited notes and highlighting, and the copy can include 'From the library of' labels or previous owner inscriptions. Accessories such as CD, codes, toys, may not be included.


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