Updated On April 6th, 2025
Looking for the best Interactive & Multimedia Books? You aren't short of choices in 2022. The difficult bit is deciding the best Interactive & Multimedia Books for you, but luckily that's where we can help. Based on testing out in the field with reviews, sells etc, we've created this ranked list of the finest Interactive & Multimedia Books.
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Absolute Beginner's Guide to iPod & iTunes (Edition 2) (Paperback)
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Premiere 6.5 Fundamentals
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A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms, Pre-Owned (Hardcove
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Crafting Multimedia Text: Websites and Presentations [Paperback - Used]
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Advanced Multimedia Content Processing : First International Conference, AMCP'98, Osaka, Japan, November 9-11, 1998, Proceedings,
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Life After Television: The Coming Transformation of Media and American Life [Paperback - Used]
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Interactive Bulletin Boards : Language Arts [Paperback - Used]
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Interactive Storytelling: Techniques for 21st Century Fiction, Used [Paperback]
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Using Macromedia Director X, Used [Paperback]
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Delivering Mpeg-4 Based Audio-Visual Services, Used [Hardcover]
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Our Score
Provides you with information that you need to get the most out of iPod's - amazing digital music tools. This book helps you master digital music using these tools, from the basics of listening to audio CDs using iTunes to purchasing music from the iTunes Music Store to customizing playlists on your iPod.
Apple has taken the digital music world by storm and the "Absolute Beginner's Guide to iPod + iTunes, Second Edition" is your umbrella. It will provide you with all of the information that you need to get the most out of these amazing digital music tools. From the basics of listening to audio CDs using iTunes to purchasing music from the iTunes Music Store to customizing playlists on your iPod, you will be equipped to master digital music using these tools. You'll discover how each tool works on its own and then how you can use all three together to get the most out of each tool. The second edition also includes coverage of the new iPod photo and iPod shuffle music players. Join the millions of people who are using iPod and iTunes every day with the "Absolute Beginner's Guide to iPod + iTunes, Second Edition."
Our Score
This is the distilled, expert guide to Premiere 6.0 and everything the graphics professional needs to know for creating enhanced digital videos with Premiere 6.0. Chominsky provides useful tips, checklists and case studies.
Paperback, New Riders Publishing, 2003, ISBN13 9780130082763, ISBN10 0130082767
Our Score
Pre-Owned - The First How-To Strategy Guide to Transmedia Storytelling Phillips's book is a powerful tool for anyone who wants to make a career for him- or herself within the world of transmedia. Through her guidance, the reader is able to understand the fundamentals of transmedia and the power it can have when used with a compelling and strong story.--David Gale, Executive Vice President, MTV Cross Media Transmedia storytelling is a bold and exciting new arena for creativity and innovation. . . . Andrea Phillips provides a compelling, thoughtful, and clear guide to a next generation of creators in this medium. She demystifies the process and proves that you, too, can push the envelope and be part of the future of storytelling.--Michelle Satter, Founding Director, Sundance Institute Feature Film Program An excellent and fair-minded primer and survey of the underpinnings and fast-evolving techniques behind multiplatform narrative. Andrea Phillips is one of a small handful of writers capable of both practicing and clearly conveying the principles of transmedia storytelling. Highly recommended --Jeff Gomez, CEO, Starlight Runner Entertainment A no-nonsense guide for the fun-filled and strangely awesome world of transmedia storytelling.--C. C. Chapman, coauthor of Content Rules and Amazing Things Will Happen Includes Q&A sessions with the world's leading experts in transmedia storytelling About the Book: What is transmedia storytelling and what can it do for you? It's the buzzword for a new generation--a revolutionary technique for telling stories across multiple media platforms and formats--and it's rapidly becoming the go-to strategy for a wide variety of businesses. If you work in marketing, entertaining, or advertising, transmedia storytelling is a must-have tool for pulling people into your world. Why do you need A Creator's Guide to Transmedia Storytelling? If you want to attract, engage, and captivate your audience, you need this book. Written by an award-winning transmedia creator and renowned games designer, this book shows you how to utilize the same marketing tools used by heavy-hitters such as HBO, Disney, Ford, and Sony Pictures--at a fraction of the cost. You'll learn how to: Choose the right platforms for your story Decide whether to DIY or outsource work Find and keep a strong core production team Make your audience a character in your story Get the funding you need--and even make a profit Forge your own successful transmedia career With these proven media-ready strategies, you'll learn how to generate must-read content, must-see videos, and must-visit websites that will only grow bigger as viewers respond, contribute, and spread the word. You'll create major buzz with structures such as alternate reality games and fictional character sites--or even old-fashioned platforms such as email and phone calls. The more you connect to your audience and the more you get them involved in the storytelling process, the more successful you will be. This isn't the future. This is now. This is how you tell your story, touch your audience, and take your game to the next level--through transmedia storytelling.
A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms, Pre-Owned (Hardcover)
Our Score
CONDITION - USED - Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or previous owner inscriptions. Accessories such as CD, codes, toys, may not be included. Here is an excellent resource for those in Journalism, Business, Education, Multimedia writing, Communications, and Web design. This unique, exciting book introduces new media writing strategies and techniques. Understand how to write and how to display content for websites, slide shows, and other visual presentations. Differentiate between viewers (who see words projected on a computer or projector screen) and readers (who read words on paper). Within the last ten years, the practice of presenting written information on a screen rather than on paper has grown dramatically. The essence of multimedia communications is its interactivity and the fact that you write in layers rather than a linear, traditional way. For those who may be Trekkies, I compare it to Mr. Spock's three-dimensional chess game, which he liked to play on Star Trek. Unlike traditional chess, which is played on a flat, linear, one-dimensional surface, his Tri-D Chess is a three dimensional form of chess that requires its users to consider plays on a multi-dimensional platform. also ponder the impact of those moves on separate, clear boards located above and below the main board. Each piece impacts a number of levels. Players have to remain aware of how every piece on every level interrelates. This reminds me of the challenge of multimedia writing. Not only must you ponder the linear story you must write on the main level, but also you must consider upper levels and lower levels accessible by hyperlinks or mouse clicks. You have to think about how each word connects to words on screens not yet visible. It is a form of three-dimensional writing that we are only beginning to comprehend, much less master. Each piece of information impacts a number of levels. Writers have to remain aware of how every level interrelates. The computer screen - through the development of websites and presentation software such as MS PowerPoint - is now used interchangeably with paper as an output device for information. What types of information are more suited for output to the computer screen vs. paper? information on a computer screen (or projector screen)? Should information be presented in the same way for paper as for the computer screen? Are currently accepted multimedia emphasis techniques (such as moving text) enhancements or distractions? Research into these areas is new, but certain conventions have emerged. This book will examine the current state-of-the-art implementation of multimedia writing. It will show differences between viewers (those who see information projected on a screen) and readers (those who read information on paper). - Barbara Moran.
Crafting Multimedia Text : Websites and Presentations, Used [Paperback]
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This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP '98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.
Advanced Multimedia Content Processing : First International Conference, AMCP'98, Osaka, Japan, November 9-11, 1998, Proceedings, Used [Paperback]
Our Score
CONDITION - USED - Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or previous owner inscriptions. Accessories such as CD, codes, toys, may not be included. In his visionary new book George Gilder brilliantly and persuasively outlines the sweeping new developments in computer and fiber optic technology that spell certain death to traditional television and telephony. In their places, he argues, will emerge a new paradigm in which people-to-people communications give way to links among computers to be found in every home and office. The rise of the telecomputer (or "teleputer") will utterly transform the way we do business, educate our children, and spend our leisure time, and will imperil such large, centralized, top-down organizations as cable networks, phone companies, government bureaucracies, and multinational corporations.
Life after Television : The Coming Transformation of Media and American Life, Used [Paperback]
Our Score
CONDITION - USED - Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or previous owner inscriptions. Accessories such as CD, codes, toys, may not be included. Dozens of Fresh and Engaging Displays That Teach Reading and Writing Practical, and appealing bulletin board ideas with a purpose?to teach language arts! Publishing centers, seasonal story walls, sequencing stations, story stacks, and more?all student made and designed to grow and change over time. Includes detailed photos of each bulletin board, step-by-step how-to's, teaching ideas and management tips.
Interactive Bulletin Boards : Language Arts, Used [Paperback]
Our Score
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
Interactive Storytelling: Techniques for 21st Century Fiction, Used [Paperback]
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Special Edition Using Macromedia Director 7 allows you to discover the power of Director 7 with step-by-step techniques, tricks, and Lingo code not available anywhere else. With this book you will learn how to use Directors most advanced tools to easily create and enhance your professional applications for business, education, graphics, sound, Shockware, and games. Youll also see real-world interactive solutions - from using Lingo to control text, sound, bitmaps, video, and vector graphics, to working with Behaviors.
Using Macromedia Director X, Used [Paperback]
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Delivering MPEG-4 Based Audio-Visual Services investigates the different aspects of end-to-end multimedia services; content creation, server and service provider, network, and the end-user terminal. Part I provides a comprehensive introduction to digital video communications, MPEG standards, and technologies, and deals with system level issues including standardization and interoperability, user interaction, and the design of a distributed video server. Part II investigates the systems in the context of object-based multimedia services and presents a design for an object-based audio-visual terminal, some of these features having been adopted by the MPEG-4 Systems specification. The book goes on to study the requirements for a file format to represent object-based audio-visual content and the design of one such format. The design introduces new concepts such as direct streaming that are essential for scalable servers. The final part of the book examines the delivery of object-based multimedia presentations and gives optimal algorithms for multiplex-scheduling of object-based audio-visual presentations, showing that the audio-visual object scheduling problem is NP-complete in the strong sense. The problem of scheduling audio-visual objects is similar to the problem of sequencing jobs on a single machine. The book compares these problems and adapts job-sequencing results to audio-visual object scheduling, and provides optimal algorithms for scheduling presentations under resource constraints, such as bandwidth (network constraints) and buffer (terminal constraints). In addition, the book presents algorithms that minimize the resources required for scheduling presentations and the auxiliary capacity required to support interactivity in object-based audio-visual presentations. Delivering MPEG-4 Based Audio-Visual Services is essential reading for researchers and practitioners in the areas of multimedia systems engineering and multimedia computing, network professionals, service providers, and all scientists and technical managers interested in the most up-to-date MPEG standards and technologies.
Delivering MPEG-4 Based Audio-Visual Services, Used [Hardcover]